Skye Winters
Skye Winters (They / Them)
Interactive Media Programmer
Phone:
(216) 543-3348
Email:
Address:
Columbus OH
Fun Fact:
In my free time, I can be found training for ballroom dance competitions
A Bit About Me
Starting back in August 2021, I attended The Ohio State University (OSU) studying Computer Science and Engineering and minored in Game Studies in order to create engaging interactive stories. After graduating, I decided to further my education by pursuing a Graduate Degree in Interactive Media and Digital Animation at OSU. Nowadays, I continue to further my exploration into how interactive technologies such as Extended Reality (XR), Motion Capture, and Game Development tools can be used in combination with the Performing Arts like Dance and Theatre to create engaging experiences and help provide training for those pursuing studies in those areas.
​
Throughout my studies, I have been gifted with the opportunity to work on various forms of Interactive content ranging from working on creating tools to assistant with the development of Unity Projects, to creating AR training tools for ballroom dancers, to working on narrative driven story-based games, to working on AR based industrial applications. Additionally, I have gotten the opportunity to explore the game industry through my past part time position at the indie startup AfroDuck Studios and volunteering at Columbus' game convention, GDEX.
Work Experience
August 2024 - Present
May 2023 - August 2024
October 2021 - May 2023
December 2021 - May 2023
SimLab GRA
OSU Advance Computer Center for Art and Design (ACCAD)
Managed the trackerless motion capture system, VR headsets, and 3D printing system as a SimLab GRA. Provided support and training for students integrating these technologies into their projects, and assisted with long-term research initiatives led by graduate students and faculty.
AR Research Assistant
OSU CDME AIMS Lab
Led the development of an Augmented Reality (AR) Hololens app for visualizing AI-generated robotic arm tool paths for painting assembly parts. Created a user-friendly UI in Unity, allowing users to modify path regions and provide feedback to the AI. Integrated advanced features like voice commands, eye and hand tracking, and world locking using MRTK libraries.
Gameplay Programmer
AfroDuck Studios
Led the development of player skill systems and a versatile tool for crafting twenty distinct skills, alongside a user-friendly character customization tool accommodating two players and seven enemy types. Additionally, engineered a dialogue conversion tool to seamlessly import and integrate sixty pages of dialogue from Google Docs into the game, enhancing the narrative experience and crafted a cutscene creation tool to speed up construction of key narrative moments.
TA for Software I / II
The Ohio State University
Assisted the professor in overseeing a software lab for forty students, addressing questions and debugging issues regarding Java Application Development. Offered weekly two-hour long office hours for project and class-related inquiries. Also handled the grading of the class projects and homework assignments and provided feedback to the students